The HTML <canvas> element is used to draw graphics on a
web page.
The graphic to the left is created with <canvas>. It
shows four elements: a red rectangle, a gradient rectangle, a multicolor
rectangle, and a multicolor text.
What is HTML Canvas?
The HTML <canvas> element is used to draw graphics, on the fly, via
scripting (usually Javascript).
The <canvas> element is only a container for graphics. You must use a
script to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and
adding images.
Browser Support
The numbers in the table specify the first browser version that fully
supports the <canvas> element.
Element
<canvas>
4.0
9.0
2.0
3.1
9.0
Canvas Examples
A canvas is a rectangular area on an HTML page. By default, a canvas has no
border and no content.
NOTE: It goes without saying that throughout these
excercises you have been reminded of using the proper HTML document structure
for the working examples. Primarily for designating the different elements such
as the style block, the division id and the actual HTML. Make sure that you
enclose the canvas elements in a canvas tags and for this example you will have
to make sure that the drawing scripts are enclosed in script tags.
Drawing with Javascript
var c = document.getElementById
("myCanvas");
var ctx = c.getContext("2d");
ctx.fillstyle = "#FF0000";
ctx.fillRect(0,0,150,75);
SVG is a language for describing 2D graphics in XML.
Canvas draws 2D graphics, on the fly (with a Javascript).
SVG is XML based, which means that every element is available within the SVG
DOM. You can attach Javascript event handlers for an element.
In SVG, each drawn shape is remembered as an object. If attributes of an SVG
object are changed, the browser can automatically re-render the shape.
Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it
is forgotten by the browser. If its position should be changed, the entire
scene needs to be redrawn, including any objects that might have been covered
by the graphic.
Comparison of Canvas and SVG
The table below shows some important differences between Canvas and SVG:
Canvas
SVG
Resolution dependent
No support for event handlers
Poor text rendering capabilities
You can save the resulting image as .png or .jpg
Well suited for graphic-intensive games
Resolution independent
Support for event handlers
Best suited for applications with large rendering areas (Google
Maps)
Slow rendering if complex (anything that uses the DOM a lot will be
slow)